Sketch a path for Chick with your finger or mouse. Draw as many lines as you like — but every line costs Ink by its length.
Hit Go and Chick starts rolling. Your lines become slopes, bridges and ramps. You can keep drawing mid-run to help out.
Reach the Nest to clear. Miss, and retry with your lines still in place. Undo, erase a single line, or ask for a hint.
Every world adds a new gadget or two to play with.
Drawing, saving ink, dodging thorns. Warp Portals and Spring Mushrooms start here.
Wind, Bubbles, No-Ink Clouds and Barrel Cannons. Time to use the air.
Brake on Honey Paths, spring off Leaf Bumpers.
Grab Keys to open Doors and hop between Cloud Lifts.
Gravity Lanterns that let you glide, Magnet Flowers that pull you in. The grand finale.
Warp PortalSpring MushroomBoost PadWindBubbleNo-Ink CloudBarrel CannonHoney PathLeaf BumperKeys and DoorsCloud LiftGravity LanternMagnet Flower
Clearing a level is the easy part.
Every level hides three golden Seeds. You don't need them to clear, but drawing one path that grabs all three is a real step up.
Once you have all the Seeds, Ink Records open up: the more ink you leave unused, the better your best. Solving it in one short stroke feels great.
Stuck? A hint shows one possible path. There's never only one answer, so feel free to draw over it with your own.
Fully playable with a keyboard (arrows move the pen, Space draws). Options to reduce screen shake and flashes.