← KANPI GAMES
PLAY IN YOUR BROWSER

INK RESCUE

インク・レスキュー

Draw a path. Bring Chick home.

Whatever you draw with your finger or mouse becomes the road. Chick rolls, bounces and warps along it — get them safely into the Nest to clear the level. An ink-powered physics puzzle with 5 worlds and 50 levels.

No install. Plays in phone, tablet and desktop browsers (portrait)

Ink Rescue title screen

THREE MOVES

STEP 01

Draw

Sketch a path for Chick with your finger or mouse. Draw as many lines as you like — but every line costs Ink by its length.

STEP 02

Go

Hit Go and Chick starts rolling. Your lines become slopes, bridges and ramps. You can keep drawing mid-run to help out.

STEP 03

Home

Reach the Nest to clear. Miss, and retry with your lines still in place. Undo, erase a single line, or ask for a hint.

SCREENSHOTS

Barrel Cannon — climb in and blast off
Barrel Cannon — climb in and blast off
Warp Portal — in at orange, out at green
Warp Portal — in at orange, out at green
Spring Mushroom — catch Chick along the spike wall
Spring Mushroom — catch Chick along the spike wall
All three golden Seeds collected
All three golden Seeds collected

5 WORLDS, 50 NESTS

Every world adds a new gadget or two to play with.

WORLD 1

Meadow

Drawing, saving ink, dodging thorns. Warp Portals and Spring Mushrooms start here.

WORLD 2

Windy Hills

Wind, Bubbles, No-Ink Clouds and Barrel Cannons. Time to use the air.

WORLD 3

Sunlit Woods

Brake on Honey Paths, spring off Leaf Bumpers.

WORLD 4

Clockwork Garden

Grab Keys to open Doors and hop between Cloud Lifts.

WORLD 5

Starlight Sky

Gravity Lanterns that let you glide, Magnet Flowers that pull you in. The grand finale.

13 PLAYFUL SURPRISES

Warp PortalSpring MushroomBoost PadWindBubbleNo-Ink CloudBarrel CannonHoney PathLeaf BumperKeys and DoorsCloud LiftGravity LanternMagnet Flower

GOING FURTHER

Clearing a level is the easy part.

Every level hides three golden Seeds. You don't need them to clear, but drawing one path that grabs all three is a real step up.

Once you have all the Seeds, Ink Records open up: the more ink you leave unused, the better your best. Solving it in one short stroke feels great.

Stuck? A hint shows one possible path. There's never only one answer, so feel free to draw over it with your own.

CONTROLS

TRACE Draw a line (finger or mouse)
GO Send Chick off (Enter)
UNDO Remove the last line and get its ink back (U / Ctrl+Z)
EDIT LINES Pick a line to erase, or retry (E / Delete / R)

Fully playable with a keyboard (arrows move the pen, Space draws). Options to reduce screen shake and flashes.

Runs in your browser (no install) / 5 worlds, 50 levels / 13 gadgets / Japanese & English / Progress saves automatically

— PLAY IN YOUR BROWSER —

A little ink.
A way home.