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Widened tunnels and the ecosystem that moved in
IN DEVELOPMENT

Mine Your Business

Dig it, sell it, pay it back.

Swing a pick at the strata. Moss creeps into what you dug, creatures move in, and they start eating each other. Then you run that ecosystem as a production line — a dungeon mining and management sim.

Follow on itch.io

DIG → FARM → SELL

The food chain is the production line.

DIG

Dig

Cut the strata into layout and biome. Digging isn't preparation for production — it is the production input.

FARM

Farm

Moss grows in your tunnels, grazers appear, predators follow. Keep the predation and breeding cycle from tipping over.

SELL

Sell

Collect drops and ore, turn them into cash, and put it back into better picks, special soil, and automation.

What you dug out becomes the factory.

SCREENSHOTS

Early on — dig ten tiles of topsoil
Prices spike. Sell now, or don't

THE STAKE IS A LOAN

"Earn it back — and then make the business bigger."

The debt has a due date

The investor's stake comes with payments on a schedule. Miss one and the late fees stack up.

Prices move

Material prices aren't fixed. Sell into a spike and one dump is worth thousands; miss it and it's just inventory.

If you're stuck, dig

Need money? Go deeper. Deeper sells higher — and deeper is where the ecosystem stops listening.

THREE PHASES, THEN DEPARTURE

How much attention it wants goes high, then low, then high again.

EARLY Hand-dug, hand-to-mouth. No slack until the debt is clear and the quota is met.
MID The high of automation. Lay the full lines and grow the ecosystem to its apex.
LATE Pour the finished ecosystem into a vessel — the creator-god project. It pulls you back to active play.
DEPARTURE Leave the world you consumed behind and take the god to the next one. Quiet, and gone.
Runs in your browser (no install) / Single HTML / Autosave / Japanese & English

IN DEVELOPMENT

Dig it, raise it,
eat it all, move on.

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