Enemies and the world grow in real time.
A PvE-focused voxel survival game. Factions don't have strength — they have memory.
Screenshots will go up here as soon as they're captured
MEMORY DRIFT
▲ Weak spot (supposedly)
MEANWHILE
You reinforce
■ Not weak anymore
"That's not what we were told."
If it's too hard, they turn back.
SCOUT
A scout memorizes your base as it is right now, then leaves.
REINFORCE
Reinforce, and what they remember drifts from what's true.
RAID
They hit the weak spot they remember, not the one that exists.
Native PC (Windows) / Built in Rust